If the opponent causes a burn, paralysis, or poisoning of a Pokémon with Synchronize, the opponent receives the status condition too. Self-inflicted status conditions (for example through the use of an item) are not passed on.
In Generations 3-4, bad poison is only passed on as regular poison.
If a Pokémon with Synchronize is the leading party Pokémon, there is a 50% chance of each wild Pokémon encountered having the same nature.
| Ruby Sapphire FireRed LeafGreen Emerald | Passes on status problems. |
| Diamond Pearl Platinum | Passes on a burn, poison, or paralysis to the foe. |
| HeartGold SoulSilver | Passes a burn, poison, or paralysis to the foe. |
| Black White Black 2 White 2 | Passes a burn, poison, or paralysis to the foe. |
| X Y O.Ruby A.Sapphire | Passes poison, paralyze, or burn to the Pokémon that inflicted it. |
| Sun Moon Ultra Sun Ultra Moon | The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon. |
| Sword Shield B.Diamond S.Pearl | The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon. |
| English | Synchronize |
|---|---|
| Spanish | Sincronía |
| Italian | Sincronismo |
| Japanese | シンクロ (Shinkuro) |
| German | Synchro |
| French | Synchro |